Hogan's Alley VR adaptation

This was a task for the computer graphics and VR masters degree. We got some assets for some of the characters in Hogan's Alley, and had to do a simple shoot to win experience. I already had a lot of experience with Unity and VR, so decided to take it 10 steps further.

Not much dev time put into this, but the experience was smooth, and more importantly... so much fun! Many of my friends tried it and played it once and again trying to beat the record.

Downloaded all the missing assets from the internet and created this VR adaptation of the game. I really tried to make it feel the same way as the original by adding even the shot missed sfx and background effects! Laser pointer is not retro at all, but it would be too difficult to aim without it, and I wanted to keep the experience casual.


Feel free to take the source from my Github repo and build it for Oculus Quest.

Difficulty increases while the game progresses, at the end it gets really difficult. Number of enemies that are displayed in each round are random, so for beating the record you need some luck and get enough shot opportunities. More characters appear each time, and enemies take shorter to attack the player.

This was a pretty short project, but I'm happy with the final results, experience is smooth and from time to time I still try to beat my own record (of course I didn't let my friends hold it for too long!).

Comments

Popular posts from this blog

Semantic versioned Unity package template

My beginnings!